The Scourge of Amragon was the first
expansion pack to Quake; one of two official mission packs, it was
created by Hypnotic that would later reform into Ritual Entertainment
and then died a slow death from there.
The pack starts you out in a human base
and the level progression has you fighting your way into Aramagon's
realm. The pack features new enemies such as scorpions that shoot
nails, new variants on fiends, and more.
Two new weapons make an appearance as
well, a rapid fire version of the blaster weapon the Enforcer enemies
use and the legendary hammer once wielded by Thor, and it will shoot
lightning superior to the Lighting Gun.
The game has a start level just like Quake One where you pick your skill level (Nightmare being a hidden option as usual). You are however not given the option to pick an episode and are instead simply dumped into the game. Although it does feature three episodes, you are not really given a clear ending to each one rather instantly progressing to the next one after a brief text display.
The final boss is reminiscent of the final boss of Quake 2 (The Macron), in fact since Scourge was created first, you could argue Quake 2's was more or less a ripoff. The ending is somewhat a copout, lamely allowing you to return home 'safe and sound', it's clear these developers didn't have much in the way of an imagination nor were willing to put the time in to develop a decent story but still wanted to have one none the less.
It seems to me they went and just did what they were good at, no shame in that because what it des well, it does very well. All of scourge's levels are playable in Co-Op or Deathmatch and add a unique experience to the tried and tested Quake game.