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Daggerfall Unity | Fryca BossFall Mod Loadout for 2022

Daggerfall Unity is an Elder Scrolls 2 Daggerfall re-implementation in the Unity Engine, and Bossfall is a fork of that game, changing things that a normal mod can't. Aside from some changes, it is at it's core still Daggerfall unity and has mostly the same mod support. You do NOT need to own a copy of Elder Scrolls 2 Daggerfall to play this.

Bloodstained: Ritual of the Night Mod List

It's been a couple years since Bloodstained Ritual of the Night came out as the Spiritual Successor to Casltevania: Symphony of the Night. Contrary to that statement, game-play wise, Ritual of the Night is actually a Supercut of the creator's best ideas from the Gameboy Advance and Nintendo DS games, appended onto Symphony of the Night's general level and story structure. I wouldn't call it a perfect game, but it's a lot of fun.

 This Mod Load Out re-balances the game to be played on Hard difficulty. You can skip directly to hard by creating a save file with the name NIGHTMARE.  The load out unlikely to change as the modding community has more or less settled down since the game came out.

Mod List: No Man's Sky Season 3 - Cartographer's Expedition and Frontier's Update

I purposefully waited on playing No Man's Sky when the Frontier's Update came out for two reasons. First to allow the new Season 3 to start and secondly to allow mods to be updated for the new version. Here are some of them:

No Man's Sky December 2020 "Next Gen" Origins Loadout

This loadout is a straight-up continuation on my previous Origins Playthrough. Most of the time I tned to restart NMS on major updates, but this time I'll just stick with the previous episodes I've already put up on YouTube:

Altmer Noble Celril | Legacy of the Dragonborn | Linux Test (Skyrim SE)

This loadout takes advantage of ESL flagged files to have over 440 plugins. While there is no Genesis or Sands of time in this loadout (yet), I expect it to crash and burn eventually considering the number of files running in it.

Not only does it contain almost all of the supported Legacy of the Draognborn V5 mods, but it also contains various game-play overhauls. There are no ENBs or major graphical enhancements other than textures and re-meshes. The loadout has over a dozen new lands, hundreds of new quests, thousands of new items, and many, many changes to skills and overall game-play. Again, I expect it to explode.

To top it off we are NOT running this in Windows.

Daggerfall Unity Roads Test Load-out Adjustment for 9/24/2020

Tedious Travel has been replaced by Travel Options, which not only gives you the choice between instant fast travel or time accelerated travel like 
Tedious Travel uses, but it also has integration with the test build for Basic Roads 0.5. So that's what we'll be doing this round, is testing roads in Daggerfall.

No Man's Sky Modlist (Crossplay Update)

No Man's Sky was updated to allow for Universal Crossplay between PC, Xbox, and PS4. I'm using a Mod Loadout that works in Online Mode making the game much more fun while not breaking the online experience.

Morrowind Multiplayer Run for 5-20-2020

A simple Mod Loadout is for OpenMW's TES3MP fork with the intent of a Multipalyer campaign with Kon and Dretch.

Daggerfall Unity "Survival" Ladout for May 13 2020

After getting my new computer set up, I created a new install of Daggerfall Unity, grabbing the old save files from my previous computer. While this playthough does use the saves from the old Meaner Monsters loadout, the loadout has been expanded to add advanced armor degradation, a load of extra items and features including hunting and survival mechanics when traveling the wilderness.

Let's Crash Oblivion with my Favorite Mods

The new computer's ready, but I'm not quite ready to do a new Skyrim Run or follow through on my original plans to create a concurrent Fallout 76 and Fallout 4 Horizon play.

We are still a few days away from recovering the data from my old hard drive to continue the Daggerfall Run we were doing, so let's break Oblivion with my favorite mods!

Casual Morrowind Run while Main Computer is Down

My Main Computer's power supply fell down and went boom. We'll be getting a new one next month, in the meantime we are going to relax and play Morrowind.

Animal Crossing: New Hellrazings (D4T+Isabelle)

The Animal Crossing-Doom Live-Stream I did on Twitch has been pushed to YouTube. Here is the Mod-List for it.

Daggerfall Unity Meaner Monsters Modlist for March 4

A New Loadout for Daggerfall Unity featuring Meaner Monsters as a fun way of Dying Over and Over again! Yay!

Elder Scrolls Online Modlist for Pre-Greymoor 2020

A very basic Mod List for ESO mostly to overhaul the look of interface and prevent spam.

Legacy of the Dragonborn Genesis Loadout for End of Year 2019

This loadout combines a lot of quality of life features, with supported mods for Legacy of the Dragonborn, and finally Genesis increased Dungeon Spawns.

Daggerfall Unity for 9/28/2019 "More Quests" Excessive Loadout

So for this Elder Scrolls 2 Daggerfall Loadout in the Unity Engine. A lot of the mods used in this like "Warm Ashes" and the "Quest Pack" need to be installed for a new playthrough or problems can occur. It's obviously experimental.

Recent Daggerfall Unity Loadout for 9/13/2019

So for this Elder Scrolls 2 Daggerfall Loadout in the Unity Engine, The purpose of this loadout was to grab some DFU footage while testing the Warm Ashes mod. Warm Ashes is a ton of fun btw.

Skyrim SE August 2019 "Waiting for Legacy v5 Bored Loadout"

Like many of my more recent loadouts, it uses Genesis and Sands of time, which are notorious for breaking breakthroughs, therefore this loadout is mostly "for the lols" and I'm planning on live-streaming a new character with it just for fun.

Crafting/Survival/Exploration Loadout for Open Morrowind (OpenMW) @ March 30 2019

This Crafting, Survival, and Exploration loadout for OpenMW is open for testing. Bare in mind this Loadout for OpenMW carries some incompatible add-ons that will occasionally cause an odd water fountain to appear where it shouldn't be and things of that nature. -- Minor graphical problems in very select locations that shouldn't stop any gameplay from working properly.

In exchange we get basic survival mechanics, extra enemies, extra loot, extra landmass.

If you want a more "flawless" experience, remove Necessities of Morrowind and Morrowind Crafting and you'll get the same expanded world, same sets of enemies, same expanded loot, same rebalanced systems, but it will be missing the crafting and survival elements.

Even without the mentioned mods, a Mashed Patch is required, extremely easy, just open up Wrye Mash, to go File, and Create Patch. Enable it in the launcher, drag it to the bottom of the load order and you are done. It'll make sure all the mods that modify the drop tables are all able to add their entries to the list.