While I own Breath of the Wild for the Nintendo Switch, I went ahead and got it for the WiiU for one simple reason: MODDING. While the Cemu emulator for the WiiU console allows better graphical options and 144 FPS outside of cut-scenes, that's not the best part; which is a is a selection of mods that both makes the game easier and harder in various ways.
The main stars are the Hyrule Rebalance mod which changes the way much of the game functions mostly to make the game harder, including greatly limiting the use of the flurry rush. Meanwhile a verity of hacks change minor aspects of the game for the easier.
Just to be funny, Zelda's Ballad is being used, replacing Link with Zelda. Not just a model replacer, it changes some text dialogue as well. Don't think about it too hard if doesn't make sense, because it's not meant to.
It's been a couple years since Bloodstained Ritual of the Night came out as the Spiritual Successor to Casltevania: Symphony of the Night. Contrary to that statement, game-play wise, Ritual of the Night is actually a Supercut of the creator's best ideas from the Gameboy Advance and Nintendo DS games, appended onto Symphony of the Night's general level and story structure. I wouldn't call it a perfect game, but it's a lot of fun.
This Mod Load Out re-balances the game to be played on Hard difficulty. You can skip directly to hard by creating a save file with the name NIGHTMARE. The load out unlikely to change as the modding community has more or less settled down since the game came out.
I purposefully waited on playing No Man's Sky when the Frontier's Update came out for two reasons. First to allow the new Season 3 to start and secondly to allow mods to be updated for the new version. Here are some of them:
Tedious Travel has been replaced by Travel Options, which not only gives you the choice between instant fast travel or time accelerated travel like Tedious Travel uses, but it also has integration with the test build for Basic Roads 0.5. So that's what we'll be doing this round, is testing roads in Daggerfall.
Getting Started: Elder Scrolls Daggerfall Guide to New Players | FREE Download, Unity Engine, Character Builds, More
After getting my new computer set up, I created a new install of Daggerfall Unity, grabbing the old save files from my previous computer. While this playthough does use the saves from the old Meaner Monsters loadout, the loadout has been expanded to add advanced armor degradation, a load of extra items and features including hunting and survival mechanics when traveling the wilderness.
The new computer's ready, but I'm not quite ready to do a new Skyrim Run or follow through on my original plans to create a concurrent Fallout 76 and Fallout 4 Horizon play.
We are still a few days away from recovering the data from my old hard drive to continue the Daggerfall Run we were doing, so let's break Oblivion with my favorite mods!
This loadout combines a lot of quality of life features, with supported mods for Legacy of the Dragonborn, and finally Genesis increased Dungeon Spawns.