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Daggerfall Unity Roads Test Load-out Adjustment for 9/24/2020

Tedious Travel has been replaced by Travel Options, which not only gives you the choice between instant fast travel or time accelerated travel like 
Tedious Travel uses, but it also has integration with the test build for Basic Roads 0.5. So that's what we'll be doing this round, is testing roads in Daggerfall.

Daggerfall Data Files:

New Daggerfall Engine (Unity):
The version I'll be using for this build is 10.26 Preview. Keep in mind preview builds tend to be lest tested and may not be 100% stable.

World Tooltips -
Sneak and Crouch -
Roleplay Realism Pack -
Roleplay Realism Item Pack -
Harvestable Ingredients -
Decorator -
Daggerfall Skyshards -

Daggerfall Unity Quest Pack 1 -
Archaeologists Guild -
Added Canon Locations -

Loading Screens - 
Outfit Manager - 
Inventory Filter - 
Carryweight Customizer - 

Mountains and Hills Landscape Mod -
Enhanced Sky - 
Hand-painted Model Replacements - 
Villager Immersion Overhaul -
(Using an unreleased Test Build for the next major update)

Taverns Redone -
Orchestral Daggerfall Soundtrack Remix -

NOT recommended for first Playthrough
Climates and Calories -
Travel Options -
Basic Roads 0.5 -
Unlevelled Mobs and Quests -
Meaner Monsters -
Warm Ashes Encounters -

RESOURCE INTENSIVE - Requires a Mid To High Range PC (Uses 6-7 GB of RAM)
DREAM Graphics Overhaul -